2008년 6월 8일 일요일
11th Summary (etc.)
This week (20080601~20080607), We have no class.
Because we will replace conference to class,
But we don't have enough time for conference.
So I don't saw conference.
Actually, I'm very interesting that conference.
So I think that I will go school early and see conference.
But I'm so tired that morning, So I'm sleep go on.
(But I don't late chaple! Why? Because I'm faithful student.... hahaha;)
I feel inconvenienced by the lack of that I didn't saw conference a little.
Because we will replace conference to class,
But we don't have enough time for conference.
So I don't saw conference.
Actually, I'm very interesting that conference.
So I think that I will go school early and see conference.
But I'm so tired that morning, So I'm sleep go on.
(But I don't late chaple! Why? Because I'm faithful student.... hahaha;)
I feel inconvenienced by the lack of that I didn't saw conference a little.
2008년 5월 25일 일요일
10th Summary
20080521 & 20080523
Introduction to information technology
The Global school of Media – Class B (나)
surveillance
close watch kept over someone or something
Etymology: French, from surveiller to watch over, from sur- + veiller to watch, from Latin vigilare, from vigil watchful
“They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety.”
Benjamin Franklin, 1759 Historical Review of Pennsylvania
technologies of surveillance
example: Viisage & Superbowl XXXV
the company: www.viisage.com
the technology: Eigenfaces
http://vismod.media.mit.edu/vismod/demos/facerec/basic.html
patriot act and post 9/11
Aclu’s analysis
see http://www.aclu.org/SafeandFree/SafeandFree.cfm?ID=11813&c=207
new powers of surveillance, search and seizure
threat to the first, fourth, fifth, sixth, eighth and fourteenth amendments of the U.S. Constitution
★ surveillance model versus capture model
surveillance model: is built upon visual metaphors and derives from historical experiences of secret police surveillance
capture model: is built upon linguistic metaphors and takes as its prototype the deliberate reorganization of industrial work activities to allow computers to track them [the work activities] in real time
Agre, p. 740
※ privacy: a definition
1.
a. the quality or state of being apart from company or observation
b. SECLUSION: freedom from unauthorized intrusion (one's)
2. archaic : a place of seclusion
source: Merriam Webster
※ privacy: a culturally specific definition
Does the U.S. Bill of Rights define an individual’s “right to privacy”?
Not explicitly, but...
inferrably: e.g., Amendment IV: The right of the people to be secure in their persons, houses, papers, and effects, against unreasonable searches and seizures, shall not be violated, and no Warrants shall issue, but upon probable cause, supported by Oath or affirmation, and particularly describing the place to be searched, and the persons or things to be seized.
implicitly: e.g., Amendment IX: The enumeration in the Constitution, of certain rights, shall not be construed to deny or disparage others retained by the people.
★ Lessig on architecture
★ Lessig on code and architecture
★ Lessig on architecture of privacy
☆ cookies
cookies are information that a web server stores on the machine running a web browser
try clearing all of the cookies in your web browser and the visit web sites that you have been.
☆ data mining task
☆ data mining applications
※ technologies and architectures of privacy
※ architectures and inefficiencies
My Opinion :)
This Week, We talk about Public & Privacy.
First, I think Privacy is very important thing for every person.
And Everybody think, too.
Actually, I know cookies.
When I was a middle school student, I studied about computer.
I studied about cookies & CPU & RAM & etc at that time.
So I remember cookies that used in internet.
I want to remember many things that I studied at middle school student.
But It is not easy….
Next week,
We leave last topic ‘authorship & ownership’.
I’m studying hard at last!
See you Next week~
Introduction to information technology
The Global school of Media – Class B (나)
surveillance
close watch kept over someone or something
Etymology: French, from surveiller to watch over, from sur- + veiller to watch, from Latin vigilare, from vigil watchful
“They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety.”
Benjamin Franklin, 1759 Historical Review of Pennsylvania
technologies of surveillance
example: Viisage & Superbowl XXXV
the company: www.viisage.com
the technology: Eigenfaces
http://vismod.media.mit.edu/vismod/demos/facerec/basic.html
patriot act and post 9/11
Aclu’s analysis
see http://www.aclu.org/SafeandFree/SafeandFree.cfm?ID=11813&c=207
new powers of surveillance, search and seizure
threat to the first, fourth, fifth, sixth, eighth and fourteenth amendments of the U.S. Constitution
★ surveillance model versus capture model
surveillance model: is built upon visual metaphors and derives from historical experiences of secret police surveillance
capture model: is built upon linguistic metaphors and takes as its prototype the deliberate reorganization of industrial work activities to allow computers to track them [the work activities] in real time
Agre, p. 740
※ privacy: a definition
1.
a. the quality or state of being apart from company or observation
b. SECLUSION: freedom from unauthorized intrusion (one's)
2. archaic : a place of seclusion
source: Merriam Webster
※ privacy: a culturally specific definition
Does the U.S. Bill of Rights define an individual’s “right to privacy”?
Not explicitly, but...
inferrably: e.g., Amendment IV: The right of the people to be secure in their persons, houses, papers, and effects, against unreasonable searches and seizures, shall not be violated, and no Warrants shall issue, but upon probable cause, supported by Oath or affirmation, and particularly describing the place to be searched, and the persons or things to be seized.
implicitly: e.g., Amendment IX: The enumeration in the Constitution, of certain rights, shall not be construed to deny or disparage others retained by the people.
★ Lessig on architecture
★ Lessig on code and architecture
★ Lessig on architecture of privacy
☆ cookies
cookies are information that a web server stores on the machine running a web browser
try clearing all of the cookies in your web browser and the visit web sites that you have been.
☆ data mining task
☆ data mining applications
※ technologies and architectures of privacy
※ architectures and inefficiencies
My Opinion :)
This Week, We talk about Public & Privacy.
First, I think Privacy is very important thing for every person.
And Everybody think, too.
Actually, I know cookies.
When I was a middle school student, I studied about computer.
I studied about cookies & CPU & RAM & etc at that time.
So I remember cookies that used in internet.
I want to remember many things that I studied at middle school student.
But It is not easy….
Next week,
We leave last topic ‘authorship & ownership’.
I’m studying hard at last!
See you Next week~
2008년 5월 18일 일요일
9th Summary
20080514 & 20080516
Introduction to information technology
The Global school of Media – Class B (나)
media as extensions or prostheses
“All media are extensions of some human faculty -- psychic or physical.”
“The wheel is an extension of the foot...
the book is an extension of the eye...
clothing, an extension of the skin...”
*six million dollar man / Aimee Mullins
ratio of the senses
McLuhan, in Understanding Media, claims that every new medium institutes new ratios between our senses.
McLuhan does not say that new media are replacements for older media.
Instead, McLuhan's idea is that the introduction of new media serve as "extensions" to ourselves and, simultaneously, they "amputate" various capacities of subjectivity.
compare this to the common and very different pronouncement that “media are converging” and the computer is the locus of convergence
“What I am saying is that media as extensions of our senses institute new ratios, not only among our private senses, but among themselves, when they interact among themselves. Radio changed the form of the news story as much as it altered the film image in the talkies. TV caused drastic changes in radio programming, and in the form of the thing or documentary novel. It is the poets and painters who react instantly to a new medium like radio or TV." from Marshall McLuhan Understanding media: the extensions of man (New York: McGraw-Hill, 1964)
★ media as mirrors versus media as prostheses
medium as mirror
we see “ourselves” in the medium
medium as prosthesis
we are radically altered by a medium
☆ a definition of media studies
media studies is the theory and practice of exploring how people and things are connected, reflected, extended, reconfigured, and separated by technologies and techniques
media as mirrors
media as machinations
media as prostheses
digital media studies is a kind of media studies that pays especial attention to the techniques and technologies of computers and computer networks
identity and cyborgs: identity and affinity
what is a cyborg?
a comparison of
democratic, liberal politics;
identity politics;
biopolitics; and,
cyborg politics
who is Donna Haraway?
a reading of the “cyborg manifesto”
identity and performance: identity and difference
RL (real life?)
identity tourism
passing
※ who/what is a cyborg?
do you wear a prosthesis? e.g., do you wear contact lenses or eyeglasses?
do you take any medications?
have you ever had an immunization?
do you depend upon any form of technology for transportation?
how would your life be affected if the power grid was shut off permanently?
do you ever eat food or drink water that has been processed?
in short, how intimately tied are you to technology?
※ biopolitics versus cyborg politics
★ who is Donna Haraway?
“My work has always been about what counts as nature.” Haraway, p. 51 of How Like a Leaf
Publications
Crystals, Fabrics and Fields
Primate Visions
Simians Cyborgs and Women
Modest_Witness
The Companion Species Manifesto: Dogs, People and Significant Otherness
☆ the cyborg as organizing myth
“There is nothing about being “female” that naturally binds women.”
“No objects, spaces or bodies are sacred in themselves; any component can be interfaced with any other if the proper standard, the proper code, can be constructed for processing signals in a common language.”
“The cyborg is a kind of disassembled and reassembled, post-modern collective and personal self. This is the self feminists must code.”
Haraway, p. 519
My Opinion :)
This week, we talk about human.
This topic is very easy and very hard.
Actually, I’m a human. I know about me, well. (Better the other people)
But, I don’t know me exactly. Who I am? Where I am come from?
So, I’m afraid this topic. But I heard this lecture, I know human a little.
And We saw six million dollar man.
That movie is very interesting. I’m so surprised that movie.
Six million dollar man is a disability man.
In movie, He attached robot arm, leg… etc.
It (robot arm, leg… etc) is very interesting thing, But I don’t want to attached to me.
Next week, We talk about public & privacy.
Privacy is very important thing in www and our society.
I’m so expect next class too.
See you later~
Introduction to information technology
The Global school of Media – Class B (나)
media as extensions or prostheses
“All media are extensions of some human faculty -- psychic or physical.”
“The wheel is an extension of the foot...
the book is an extension of the eye...
clothing, an extension of the skin...”
*six million dollar man / Aimee Mullins
ratio of the senses
McLuhan, in Understanding Media, claims that every new medium institutes new ratios between our senses.
McLuhan does not say that new media are replacements for older media.
Instead, McLuhan's idea is that the introduction of new media serve as "extensions" to ourselves and, simultaneously, they "amputate" various capacities of subjectivity.
compare this to the common and very different pronouncement that “media are converging” and the computer is the locus of convergence
“What I am saying is that media as extensions of our senses institute new ratios, not only among our private senses, but among themselves, when they interact among themselves. Radio changed the form of the news story as much as it altered the film image in the talkies. TV caused drastic changes in radio programming, and in the form of the thing or documentary novel. It is the poets and painters who react instantly to a new medium like radio or TV." from Marshall McLuhan Understanding media: the extensions of man (New York: McGraw-Hill, 1964)
★ media as mirrors versus media as prostheses
medium as mirror
we see “ourselves” in the medium
medium as prosthesis
we are radically altered by a medium
☆ a definition of media studies
media studies is the theory and practice of exploring how people and things are connected, reflected, extended, reconfigured, and separated by technologies and techniques
media as mirrors
media as machinations
media as prostheses
digital media studies is a kind of media studies that pays especial attention to the techniques and technologies of computers and computer networks
identity and cyborgs: identity and affinity
what is a cyborg?
a comparison of
democratic, liberal politics;
identity politics;
biopolitics; and,
cyborg politics
who is Donna Haraway?
a reading of the “cyborg manifesto”
identity and performance: identity and difference
RL (real life?)
identity tourism
passing
※ who/what is a cyborg?
do you wear a prosthesis? e.g., do you wear contact lenses or eyeglasses?
do you take any medications?
have you ever had an immunization?
do you depend upon any form of technology for transportation?
how would your life be affected if the power grid was shut off permanently?
do you ever eat food or drink water that has been processed?
in short, how intimately tied are you to technology?
※ biopolitics versus cyborg politics
★ who is Donna Haraway?
“My work has always been about what counts as nature.” Haraway, p. 51 of How Like a Leaf
Publications
Crystals, Fabrics and Fields
Primate Visions
Simians Cyborgs and Women
Modest_Witness
The Companion Species Manifesto: Dogs, People and Significant Otherness
☆ the cyborg as organizing myth
“There is nothing about being “female” that naturally binds women.”
“No objects, spaces or bodies are sacred in themselves; any component can be interfaced with any other if the proper standard, the proper code, can be constructed for processing signals in a common language.”
“The cyborg is a kind of disassembled and reassembled, post-modern collective and personal self. This is the self feminists must code.”
Haraway, p. 519
My Opinion :)
This week, we talk about human.
This topic is very easy and very hard.
Actually, I’m a human. I know about me, well. (Better the other people)
But, I don’t know me exactly. Who I am? Where I am come from?
So, I’m afraid this topic. But I heard this lecture, I know human a little.
And We saw six million dollar man.
That movie is very interesting. I’m so surprised that movie.
Six million dollar man is a disability man.
In movie, He attached robot arm, leg… etc.
It (robot arm, leg… etc) is very interesting thing, But I don’t want to attached to me.
Next week, We talk about public & privacy.
Privacy is very important thing in www and our society.
I’m so expect next class too.
See you later~
2008년 5월 11일 일요일
8th Summary
20080507 & 20080509
Introduction to information technology
The Global school of Media – Class B (나)
[ Computer Game ]
prologue, game, pain station
computer games: how do they work?
how do they work “behind the screen”? i.e., how do they work from the perspective of an engineer?
a simple example of pong
how do they work “in front of the screen”? i.e., how do they work for the audience or participant?
Sherry Turkle on computer games and processes of identification
Henry Jenkins on computer games, gender and space
★ what’s in a game engine?
graphics
physics
ai
...and a lot more
☆ Game "mods"
Mod (modification: fps, rpgs, real-time strategy games)
by general public or developer
can be entirely new games in themselves
partial conversions (total conversions)
example development environment: epic’s unreal engine: http://udn.epicgames.com/Two/WebHome
@ games research and development
example groups and events:
the game developers’ conference: http://www.gdconf.com/
game studies: academic journal: http://gamestudies.org/
research groups:
academic: e.g., Center for Computer Games Research, IT University of Copenhagen
industry: and, of course, the folks at Microsoft, Electronic Arts, etc.
art:
e.g., the show Bang the Machine: Computer Gaming Art and Artifacts
e.g., alternative games competition, Rhizome.org at the New Museum, New York City, March 2004
※ what makes a good game?
- play? or, story?
- realism? or, is it something else?
○ history of computer games
see http://www.videotopia.com/games.htm
see SpaceWar! on the CD for the NMR
see The Applet Arcade: http://www.theappletarcade.com/
do games get better and better every year?
how? is it
play? or,
story? or,
realism? or, is it
something else?
or maybe they don’t get better every year? maybe they get worse?
● two issues to consider from film theory
1. identification: Sherry Turkle on identification
2. space: Henry Jenkins on space and gender
▷ video games discussed by turkle
space war
pong
asteroids
pac man
joust
adventure
working versions: web.utanet.at/nkehrer/jae.html
history of video games: high score: the illustrated history of electronic games by Rusel Demaria & Johnny Wilson (mcgraw-hill, 2002)
#space: what’s a boy’s space?
#space: what’s a girl’s space?
#Games and Gender.
what’s a girl’s game? The Sims?
what’s a boy’s game? Counter-Strike?
what about Asteroids? Space Invaders? Joust? Tetris?
remember the thirteen-year-old girl in a small family café in New York City’s Little Italy who is playing Asteroids at the beginning of Turkle’s article.
My Opinion :)
This week, We talk about 'Computer-Game'.
First, I'm thinking about the topic -
we played, thought, saw - "GAME".
But I felt this topic's 'game' isn't the game that we thought.
First class of this week (5/7), We saw Pain station.
At first, When I saw that, I think it is very interest thing.
Because It seems very "INTEREST".
And we talked about ‘space’.
I think very interesting topic.
We saw relationship between topic and gender about game.
Actually, We didn’t feel this difference. But we agree this topic.
I don’t like game but I think ‘game’ is very interesting and surprising program.
This month, I make the game. Because It is assignment of ‘Programming and lab 1’ (Prof. Waran).
It is very strict work. But I think it is very happy work.
Because It is wonderful work. I saw that the program was finish.
Actually, The game we made is very short game. But I’m happy.
Next week, We talk about ‘medium as prosthesis’.
Medium? Prosthesis?
I don’t understand next week’s topic.
See you later~!
Introduction to information technology
The Global school of Media – Class B (나)
[ Computer Game ]
prologue, game, pain station
computer games: how do they work?
how do they work “behind the screen”? i.e., how do they work from the perspective of an engineer?
a simple example of pong
how do they work “in front of the screen”? i.e., how do they work for the audience or participant?
Sherry Turkle on computer games and processes of identification
Henry Jenkins on computer games, gender and space
★ what’s in a game engine?
graphics
physics
ai
...and a lot more
☆ Game "mods"
Mod (modification: fps, rpgs, real-time strategy games)
by general public or developer
can be entirely new games in themselves
partial conversions (total conversions)
example development environment: epic’s unreal engine: http://udn.epicgames.com/Two/WebHome
@ games research and development
example groups and events:
the game developers’ conference: http://www.gdconf.com/
game studies: academic journal: http://gamestudies.org/
research groups:
academic: e.g., Center for Computer Games Research, IT University of Copenhagen
industry: and, of course, the folks at Microsoft, Electronic Arts, etc.
art:
e.g., the show Bang the Machine: Computer Gaming Art and Artifacts
e.g., alternative games competition, Rhizome.org at the New Museum, New York City, March 2004
※ what makes a good game?
- play? or, story?
- realism? or, is it something else?
○ history of computer games
see http://www.videotopia.com/games.htm
see SpaceWar! on the CD for the NMR
see The Applet Arcade: http://www.theappletarcade.com/
do games get better and better every year?
how? is it
play? or,
story? or,
realism? or, is it
something else?
or maybe they don’t get better every year? maybe they get worse?
● two issues to consider from film theory
1. identification: Sherry Turkle on identification
2. space: Henry Jenkins on space and gender
▷ video games discussed by turkle
space war
pong
asteroids
pac man
joust
adventure
working versions: web.utanet.at/nkehrer/jae.html
history of video games: high score: the illustrated history of electronic games by Rusel Demaria & Johnny Wilson (mcgraw-hill, 2002)
#space: what’s a boy’s space?
#space: what’s a girl’s space?
#Games and Gender.
what’s a girl’s game? The Sims?
what’s a boy’s game? Counter-Strike?
what about Asteroids? Space Invaders? Joust? Tetris?
remember the thirteen-year-old girl in a small family café in New York City’s Little Italy who is playing Asteroids at the beginning of Turkle’s article.
My Opinion :)
This week, We talk about 'Computer-Game'.
First, I'm thinking about the topic -
we played, thought, saw - "GAME".
But I felt this topic's 'game' isn't the game that we thought.
First class of this week (5/7), We saw Pain station.
At first, When I saw that, I think it is very interest thing.
Because It seems very "INTEREST".
And we talked about ‘space’.
I think very interesting topic.
We saw relationship between topic and gender about game.
Actually, We didn’t feel this difference. But we agree this topic.
I don’t like game but I think ‘game’ is very interesting and surprising program.
This month, I make the game. Because It is assignment of ‘Programming and lab 1’ (Prof. Waran).
It is very strict work. But I think it is very happy work.
Because It is wonderful work. I saw that the program was finish.
Actually, The game we made is very short game. But I’m happy.
Next week, We talk about ‘medium as prosthesis’.
Medium? Prosthesis?
I don’t understand next week’s topic.
See you later~!
7th Summary
20080430 & 20080502
Introduction to information technology
The Global school of Media – Class B (나)
[ computer-aid ]
intro Modern Times by Charlie Chaplin
CSCW: computer-supported cooperative work
Winograd and Flores
the language/action perspective of work
a diagram of a conversation for action
:) Key point
: Every digital media technology has an architecture using diagrams to compare physical
architectures with digital architectures
Agre : the surveillance model, architectures of surveillance.
the capture model & its relation to Winograd and Flores
:) CSCW
: computer-supported cooperative work (CSCW) is a field of research and design.
(ex: CAD/CAM, ABB Powerwall, Drug Design)
Researchers in this field investigate how people work together in groups,
and design computer-systems and networks to enable or facilitate group work.
:) CSCW is considered to a part of a larger field known as CHI or HCI
: human-computer interaction (HCI) design, evaluation, implementation,
and study of interactive computing systems for human use.
Practitioners include Lucy Suchman, Terry Winograd and Fernando Flores (as well as several hundred others in university and corporate research laboratories).
:) Winograd and Flores
: Winograd and Flores present a methodology for CSCW analysis and design. This methodology is commonly known as the “language/action” perspective.
:) Winograd and Flores: model of conversation
Conversations are sequences of actions because by saying things people are understood to be doing things;
example : a diagram of a conversation for action
:) Key point
Every digital media technology has an architecture that can be used to transform work,
play and governance.
related ideas:
:) Key point (from earlier in the course): People make media and then media make people.
Larry Lessig on digital and legal codes and on the legal implications of the architecture of cyberspace Oscar Gandy on the “panoptic sort” and the panoptic architecture of cyberspace.
(we will read Lessig and Gandy later in the course)
:) physical architecture and digital architecture
For example, The Social Logic of Space (1990)
by Bill Hillier and Julienne Hanson
- This book presents a general theory of physical architecture influences social relationships.
:) What is the architecture of cyberspace?
Consider the hardware and software that links together (or separates) groups of people
※ keypoint 5: People make media and then media make people.
Winston Churchill said, "We shape our buildings and afterwards our buildings shape us." quoted in Stewart Brand, How Buildings Learn, 1994
“...the world determines what we can do and what we do determines our world.” Winograd and Flores, p. 559
:) five stage cycle of grammars of action
analysis
articulation
imposition
instrumentation
elaboration
Agre, p. 746-747
My Opinion :)
This week, We talked about ‘computer-aid’.
I saw many interesting things about ‘computer-aid’. (maybe…)
First, I was surprised at many things that we saw.
I have many expectation, but I don’t have many satisfaction.
Actually, I don’t understand very well.
Because Dr. yoon (It’s YOU!) is very busy.
So You told very quickly.
I heard expectly, But I don’t understand well.
Sorry.
Introduction to information technology
The Global school of Media – Class B (나)
[ computer-aid ]
intro Modern Times by Charlie Chaplin
CSCW: computer-supported cooperative work
Winograd and Flores
the language/action perspective of work
a diagram of a conversation for action
:) Key point
: Every digital media technology has an architecture using diagrams to compare physical
architectures with digital architectures
Agre : the surveillance model, architectures of surveillance.
the capture model & its relation to Winograd and Flores
:) CSCW
: computer-supported cooperative work (CSCW) is a field of research and design.
(ex: CAD/CAM, ABB Powerwall, Drug Design)
Researchers in this field investigate how people work together in groups,
and design computer-systems and networks to enable or facilitate group work.
:) CSCW is considered to a part of a larger field known as CHI or HCI
: human-computer interaction (HCI) design, evaluation, implementation,
and study of interactive computing systems for human use.
Practitioners include Lucy Suchman, Terry Winograd and Fernando Flores (as well as several hundred others in university and corporate research laboratories).
:) Winograd and Flores
: Winograd and Flores present a methodology for CSCW analysis and design. This methodology is commonly known as the “language/action” perspective.
:) Winograd and Flores: model of conversation
Conversations are sequences of actions because by saying things people are understood to be doing things;
example : a diagram of a conversation for action
:) Key point
Every digital media technology has an architecture that can be used to transform work,
play and governance.
related ideas:
:) Key point (from earlier in the course): People make media and then media make people.
Larry Lessig on digital and legal codes and on the legal implications of the architecture of cyberspace Oscar Gandy on the “panoptic sort” and the panoptic architecture of cyberspace.
(we will read Lessig and Gandy later in the course)
:) physical architecture and digital architecture
For example, The Social Logic of Space (1990)
by Bill Hillier and Julienne Hanson
- This book presents a general theory of physical architecture influences social relationships.
:) What is the architecture of cyberspace?
Consider the hardware and software that links together (or separates) groups of people
※ keypoint 5: People make media and then media make people.
Winston Churchill said, "We shape our buildings and afterwards our buildings shape us." quoted in Stewart Brand, How Buildings Learn, 1994
“...the world determines what we can do and what we do determines our world.” Winograd and Flores, p. 559
:) five stage cycle of grammars of action
analysis
articulation
imposition
instrumentation
elaboration
Agre, p. 746-747
My Opinion :)
This week, We talked about ‘computer-aid’.
I saw many interesting things about ‘computer-aid’. (maybe…)
First, I was surprised at many things that we saw.
I have many expectation, but I don’t have many satisfaction.
Actually, I don’t understand very well.
Because Dr. yoon (It’s YOU!) is very busy.
So You told very quickly.
I heard expectly, But I don’t understand well.
Sorry.
2008년 4월 27일 일요일
6th Summary
Introduction to information technology
April 23th & 25th.
- global school of MEDIA , Class B.
People often interact with media technologies as though the technologies were people.
related ideas
- Clifford and Nash, “the media equation”
- Freud, transference
: see also Sherry Turkle on computers as “second selves” and as “evocative objects”
- surrealists, “automatic writing” (recall Tristan Tzara’s “recipe”)
- Mannheim/Schutz/Garfinkel, the “documentary method”
related points: ethics
related points: aesthetics & teleology
related points: aesthetics & teleology
related points: design
history of HCI (from a tool-building perspective)
history of HCI as tools: people
history of HCI as tools: systems
history of HCI as tools: funding
where does HCI meet AI?
basic design question: should the computer act like a person?
agents versus “direct manipulation”
e.g., Ben Schneiderman versus Pattie Maes (sigchi, 1997)
even “direct-manipulation” interfaces are based on a “conversation” metaphor: the computer responds immediately to each action or command from the “user”
but, there are (at least) two models of conversation
information/intention transmission
inspirations for ai: e.g., Paul Grice, pragmatics
co-construction of meaning
ethnomethodology: e.g., Harvey Sacks, conversation analysis
Boring? ok.. let’s watch some movie related to HCI generally.
hci lesson from “Sleeper”
1) Reliability
2) Personalization
3) if it isn’t broken, don’t fix it
4) intuitive UI design
Cf) Johnstone’s “algorithm”
ethnomethodology: a definition
ethnomethodology
- Ethnomethodology differs from other sociological perspectives in one very important respect:
Ethnomethodologists assume that social order is illusory. They believe that social life merely appears to be orderly; in reality it is potentially chaotic. For them social order is constructed in the minds of social actors as society confronts the individual as a series of sense impressions and experiences which she or he must somehow organise into a coherent pattern.
Simon Poore, http://www.hewett.norfolk.sch.uk/curric/soc/ethno/intro.htm
ref) Lucy Suchman
My Opinion J
: This Week, We talk about HCI.
HCI is human-computer interaction.
Through Interaction between human and computer,
We got many thing. For example, We got information.
First, I think HCI is one thing about chemistry.
In Chemistry, HCI is ‘염산’.
I learned about ‘염산’ in high school, so I think HCI is ‘염산’.
But I know, HCI is ‘Human-Computer Interaction’ now.
Actually, I have many think about HCI,
But I don’t concentrate class very well. Because we have ‘mid-exam’.
Next week, We talk about ‘Computer-aid’.
Aid?
I don’t know anything about ‘aid’.
So I have many expectation. See you next class~
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